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ORD Spotlight #5: Optional Blue Magic - ReturnerCON - A veritable hive of geekery [entries|archive|friends|userinfo]
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ORD Spotlight #5: Optional Blue Magic [Jul. 12th, 2007|02:34 am]
Associated with Returner Games

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[demonicgerbil]
http://www.returnergames.com/ord/index.php/Optional_Blue_Magic

Well, we've already looked at one of Morgan's creations (see ORD Spotlight #2), but he's such a prolific ORD guy that it's impossible not to run into him again.

Today I decided to dig into the ORD Spells section and see what was in there. As I've got a Blue Mage (of sorts) this one piqued my interest. Alas I see that there aren't a whole lot of spells sitting in there, but we'll work with what we have.




At this moment, Optional Blue Magic has a total of six spells in it: Aqua Rake, Trine, Sunshine, Ice Blast, Bow, and Rock.

Aqua Rake

Aqua Rake is one of Strago's Lores, and here it provides the Blue Mage with a source of Water-element damage and Wind-element damage. As it stands the FFRPG Blue Mage only has one spell capable of doing either element of damage, so adding this one to the mix makes for an expansion of the Blue Mage's ability to inflict either kind of damage. The MP cost also, just eyeballing it, looks okay. Not a bad description either. If we hadn't already decided that we were 'done' with spells, I'd say we should stick this one in the core rules.

Trine

This spell is from Final Fantasy 7. With a name like Trine, I'd have imagined it would do, well, three elements of damage instead of two. So that automatically puts it in the 'lose' column in my book. Still, it's a balanced looking spell that combines Lightning and Water damage, both are elements that the core Blue Mage are lacking a lot of.

Sunshine

In the same vein as Aqua Rake and Trine above, Sunshine combines two elements of damage: Fire and Holy this time. I don't recall what game this comes from, if any, but most of the same comments from above apply. The Blue Mage has more Fire spells that Water, Wind, or Lightning ones, so it doesn't bring a lot of diversity on that account. It does however bring Holy damage, which is a relative rarity

Ice Blast

This is just the Ice-element version of Eletrocute or Fire Breath. It's balanced and it fits in with other Blue spells. The only other Blue spell that does Ice damage is Magic Breath, which is a multi-element spell. Because it fills a gap in the Blue Mage's bag of tricks, I like Ice Blast, even if it is a blatant 'palette-swap' of other spells - which I guess all of the spells so far are. Also, this one was apparently written by GenLeon and not Morgan.

Bow

Ah. A low level spell. I fear that Bow is probably as unused and unloved as Laser Eyes is. I don't believe I've ever seen a Blue Mage use Laser Eyes. And I really doubt Bow would ever get used for the same reasons - it just does too little damage to justify spending any of that starting pool of MP on and if you get it later, it's useless.

Rock

I know this comes from some FF game, but I can't place it right now. When compared to spells like Blaster and Ultra Waves the MP cost seems reasonable - if not a little bit high as it's only a single target effect. The dice bug me for some reason. I can't help but think that should be 2d8 instead of 1d8...




My Thoughts

Well, none of these spells are outrageous. Indeed they build strongly off of existing Blue Spells. Aqua Rake, Trine, Sunshine, and Ice Blast fill useful niches in a Blue Mage's repertoire and could easily fit into the core rules. Bow is probably useless, but I wouldn't stop someone from taking it if they wanted - at level 1 or 2 it's better than a regular attack. Rock is nifty, I don't like the balance between it and the White Mage spell Confuse, but compared to other Blue Spells it should be fine.
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Comments:
[User Picture]From: demonicgerbil
2007-07-12 07:19 am (UTC)
I think you misunderstand the purpose of these things. I'm not *making* ORD, I'm just *talking* about ORD. :p
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